Ghost Recon Breakpoint Beta Review


Ubisoft has had its own beta for Tom Clancy’s Ghost Recon Breakpoint, the follow up to 2017’s Ghost Recon Wildlands, and I got a fantastic amount of hands-on time together with the beta to get our preview.

Honestly, I did not get to play as far as I wanted at Wildlands.

I did get about 10 hours into it and actually enjoyed the game as a squad. Although the AI was pretty good most of the time occasionally it did act like a video game, also, AI will never be anywhere near as entertaining as running around with your friends in dirt bikes taking over chemicals of drug dealers.

Moving on though, I originally played Breakpoint

To attempt to check performance on it, unfortunately and too much goofing around I did not have to check the game on a variety of PC hardware. What I did notice when playing with the game on a 1080TI plus also a Ryzen 5 3600X is that it’s really strategy intensive.

That Said, character models were sort of hit or miss and the Expressions and animations left something to be desired. I wouldn’t say its Mass Effect Andromeda bad, but its not great. The character is Cole D Walker, as played by Jon Bernthal.

The Voice acting could be better, with the exception of Walker’s voice acting, a lot of the quest givers fall level and most of the time I’m wishing I can skip the conversation to get back to the shooting. Quite honestly this may only be a personal taste thing but I feel everything that gets me away from your core elements.

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All these Include the home base, camping for character boosts and crafting take the best part of this game.

Trying to take them down and running to a chemical with a bunch of bad guys would be the best part of this sport and lots of the other things feel like it’s interrupting the flow.

The gunplay is solid and feels much like Wildlands, which gives a Kind of, in case it is not broke do not fix it all vibe. There is a myriad of attachments which I will probably spend more time at the full review, and didn’t get the time to play .

The cover system was Not a sticky as I would have enjoyed and often times found myself attempting to get into cover and fidgeting out of it in the middle of a fight. The The game has not improved on its predecessor on the side with forcing feeling stiff and somewhat non-responsive.

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It’s not unbearable to get from point A to point B, but it could be better.

The check Map and point system was somewhat confusing and I was not sure which goals were for what mission and which mission I was led to. Perhaps the tutorial described it better, but once skipped I couldn’t see it again, this is something I expect changes in the final release.

The controls are sort of complicated and I did have an issue constantly Shoulder swapping when I did not intend to, as well as weapon swap. There is a good deal of performance, though I’m sure with time this will be something you master.

Overall though Ghost Recon Breakpoint Does look very promising and when pacing improves in the match that is complete this Will be a fun time sink for me and a few of my friends similar to the Last game.

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