Ghostwrite: Tokyo’s Open World Could Look Very Different
Tango Gameworks’ Ghostwire Tokyoimagines Tokyo as a ghost city, literally with the dead roaming its streets and very few people left alive after a paranormal event. In a recent interview, developers revealed that Ghostwire‘s world was different at one time during development.
The writing team was mulling over ideas to guide the story. One consideration was to make the world more humane than it was for protagonist Akito (and his spirit companion, KK), to roam the streets alone. This idea was scrapped. Tokyo’s Shibuya would still be affected by a strange paranormal event that left much of the city uninhabited, but other survivors would have survived.
Fanbyte is told by Kenji Kimura, game director. It made it more complicated with some of our side missions and the gameplay that still had humans there. To make the game more accessible and enjoyable, we took out all of those human beings still living.
The most significant hurdle was how the story would change as these new characters entered the picture. The protagonists Akito (protagonist) and KK (protagonist) meet at the beginning of the game and can fuse their forces, allowing them to survive together. What would they be doing with the other? What would they do if they were on the same quest to save Tokyo?
This would have been a significant change in direction for storytelling and gameplay. Michael Higham, our reviewer, criticized Ghostwire for its most significant flaws. He said that the open-world felt too formulaic, and you bounced from one task to another. It would have been helpful to have more recurring characters.
“If there were people who survived the supernatural vanishing event, then it begs the question, how did they survive? Kimura says, “And what do these other people know about the big vanishing incident?” We started to think about whether we wanted to show how other survivors. What exactly will they be doing parallel to what KK, Akito, and KK are doing? We decided that the story should be centered on Akito or KK to convey better the storyline and gameplay we were looking to create.